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Bonkland: Stone Age Park

Build the loudest theme park of the Stone Age

The gates open on

--days
--hours
--minutes
--seconds
Play the beta

Happy guests fill the tills

Every guest has a mood. Keep them fed, rested and close to a loo, and more of them come, they stay longer and they ride more. Grumpy ones leave, and they tell their friends.

Guest mood

58%

Run a tiny park: switch things on and off

Guests: under 70% the gate slows down: fewer carts come.

Tills: filling

Park rating:

A toy version. In the game every guest keeps their own mood, needs and wallet, and the rating is the mood × 2.6 plus working rides and food stalls.

and round it goes
Happy guestsstay longer and ride more
More visitorsthe rating rises, carts keep coming
Full tillstap a ride to take its shells
Build morenew rides, stalls and decor
A carousel with a full till

Go on, take the till

Rides keep their tickets in a till. When it is full, a golden shell glows over the ride: tap it and the shells fly home. There are more shells and goods hidden on this page.

A theme park, 10,000 years early

An old shaman dreamt of a place where people scream with joy, not because a tiger is chasing them. Now you are the chief of that place.

Lava coaster ride, running
Drop tower ride, running

Rides that go bonk

Spinning cups, a wooden wheel, a drop tower made of logs and a carousel of tiny dinos. Every ride runs, creaks and breaks down, so keep a mechanic nearby.

Every guest has a mood

Feed them mystery meat on a stick, coconut juice and berry morse from the press, or the whole tribe at once in the Big Grill Hall. Keep the queues short and the old outhouse close. A grumpy critic is always watching.

Berry press, working The old outhouse, someone inside The Big Grill Hall, cooking Kebab pit, grilling Coconut juice stall
Boat ride, running
Spinning cups ride, running

Twenty little side quests

Fish, grill, race, paint a cave and haggle with traders between building sprees. Win shells, finds and happy guests.

2,000 guests? Sure. Make it more.

There is no fixed limit on guests: build enough food, drinks and loos and keep them happy, and the crowd keeps growing. Every one of them walks, queues, rides and grumbles on their own. This clip: a real player's park with over 2,200 guests, recorded in a desktop browser.

Play the beta

Coasters you lay yourself

Start at a station and lay the track tile by tile: climbs, drops, turns, loops and tunnels through the hills. Supports grow under it on their own.

Or switch on auto mode and just draw the route: the hills rise and fall by themselves and always come back down in time for the station. This one snakes through the woods for 61 tiles.

Run the track straight into a chasm and pterodactyls grab the cars and fly them to the other side.

A 61-tile coaster laid in auto mode, one lap, recorded in the game.
Ice slides, coaster track and a stone circle in the snow land
Track rides wind through every land, even the snow.
Pterror Glider ride, running
Pterror Glider: legs dangle, hats fly.

Eight rides with a track you lay

  • Bone Coaster
  • Slowpoke Express
  • Where’s My Helmet? Mine
  • Soggy Log
  • Brr-Bobsled
  • Pterror Glider
  • Horn to Horn
  • Hot Seat Express
Pterodactyls pulling baskets along a rope between towers and stops

Pterotaxi, with stops where you want them

A tame pterodactyl drags each basket along the rope. It has dropped only one, and that one was empty.

  1. Put up towers anywhere: over ponds, paths and hills.
  2. Add stops next to the rides you want people to find.
  3. Watch the far corners fill up as guests fly out and back.

Prefer the ground? Lay a line for the Mammoth Bus, or dig a canal for the River Tram, and put stops along it.

Shape the land, then dress it up

Raise mountains, dig chasms and ravines, pour lakes and canals. Each of the eight lands has its own rock, from snowy peaks to cracked lava fields.

A raised mountain with a waterfall
Glowing mushrooms and crystal caves in the cave land
Eight lands, each with its own ground, rock and rides.
Lakes, palms and a volcano ride in a busy park
Lakes, palms and paths, laid out the way you like.

More than 40 decorations

Totems, stone arches, tusk gates, scarecrows, parasols, glowing mushrooms and trees from every land. Decor makes guests happier, and it looks good on a photo.

Three eras of fun

Your park grows with history: new materials, new rides, louder neighbours.

  1. Wooden wheel ride, running Era 1

    Stone Age

    Logs, bones and hide. A wheel, a swing, a campfire and the first brave guests.

  2. Chariot race ride, running Era 2

    Bronze Age

    Shiny metal, chariot races, museums and a rival park across the river.

  3. Iron horse ride, running Era 3

    Iron Age

    Iron horses, roads to the park and, one day, the first city.

Who you will meet

Nobody here is truly evil. Some are just very loud.

Stone circle wonder

The Shaman

Speaks in riddles and "Hmm". It was his dream that started all this.

Fire mountain temple

Spirit of Mount Ai-yai-yai

TALKS IN CAPS. Wants fire, a lava coaster and a temple. Pays in guests.

Catapult

Smug Grog

Your rival. Brags, builds, loses, and maybe comes to work for you.

Dino pen

Dino

The park mascot. A worker in a plush suit, waving at the gate all day.

Frequently asked questions

When does Bonkland come out?

December 18, 2026, in the browser, on iOS and on Android. The beta is open right now at play.bonkland.app.

Is it free?

[Your answer]

Do I need to install anything?

No. It runs in any modern browser, on a computer or a phone, and keeps working offline after the first visit.

Will my beta park carry over?

[Your answer]

Can I play on my phone?

Yes. The beta runs in the browser on iPhone and Android phones, and you can add it to your home screen. At launch Bonkland also comes to the App Store and Google Play.

How is my park saved?

On your device, automatically. You can play the first levels without an account; pick a nickname and your park is also kept in the cloud and opens on any device.

Does the game have an ending?

The story runs through three eras and ends with the Shaman's last dream at level 16. After that your park keeps growing for as long as you like.

Which languages?

English and Russian.

I found a bug. Where do I report it?

Use the form below or write to support@bonkland.app. A screenshot and your device help a lot.

I write about games or make videos. Who do I talk to?

Write to creator@bonkland.app for keys, art and anything else you need.

What data does the game collect?

Only what it needs to run your account and see how people play, with no ads and nothing sold. The details are in the privacy policy.

Shout into the cave

Found a bug, have an idea, want to write about the game? We read every message.

Or email support@bonkland.app

Protected by Cloudflare Turnstile. We only use your email to reply.

Follow the tribe

New rides, behind-the-scenes art and the occasional caveman meme.